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As you venture around, time passes - sometimes. It seems that the only relevant time elements are 'day' and 'night'. Certain activities make time progress, other do not.

What takes time and what happens a time flows? Edit

Activities that make time pass

  • Sleeping
  • Doing research
  • Combat (each fight is one hour?)

Activities where time is frozen

  • Crafting
  • Reading
  • Drinking, serving and entertaining patrons in the Tavern
  • Exploration (short of the enemies you will meet/fight)

As time passes

  • More digging can be done at the Campground - that might net you items
  • Deeper digging can be done at the Campground - that will net you ore - that can be made into weapons/shields.
  • New weapons may show up at the Blacksmith
  • New mercenaries may show up at the Blacksmith
  • New patrons/customers show up in the Tavern
  • Beer prices fluctuate in in the Tavern
  • New dungeons get available in the Colosseum
  • Your ELO rating will drop slowly at the Colosseum

Day Edit

Effects Edit

  • Solar weapons do more damage

Exclusive daytime activities Edit

Night Edit

Effects Edit

  • Undeads are more powerful. Skeletons are obviously undead - but they are not the only ones
  • Lunar weapons do more damage

Exclusive nocturnal activities Edit

  • Sleeping

Edit