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(This page should be replaced/merged with Character Race since the information here seems to be a subset)

Place of Origin[]

There are currently 7 places of origin, with 3 races in each place of origin. There are currently 21 races to choose from as of Version 1.0.6.

Northern Ariat[]

The ability to bend the mystical elements


Human[]

As typical as they come, in all shapes and sizes.

  • UPPER-CLASS: Start with an additional 20 EXTRA MP
  • HOMEOSTASIS: Generate +2 RAGE meter per turn
  • BOOTSTRAPS: Heal self upon enemy MISS/STUNNED (INT)

Silian[]

Machine, robot, and biological; one of these they are not.

  • DATA ROLL: When using HEAL, grant 3% chance to fully heal
  • OVERFLOW: Regenerate HP when ULT meter is charged (VIT)
  • AEGIS CHIP: Heal self when reposting (INT)

Kraste[]

A nomadic race of ice people, they love to procreate often.

  • ICY COMPLEX: Grant 5% chance to freeze enemies per turn
  • NIGHTSHADE: Deal bonus damage per turn to enemy (INT)

SENESCENCE: Enemy takes bonus damage equal to your MP per turn

Central Tyrial[]

The strength to take down enemies with force


Flammkin[]

Charred with hellfire, these firebeathers relish in blood.

  • DRY HEAT: When using HEAL, 20% chance to BLEED enemies
  • BRICK OVEN: On REPOSITION, 20% chance to BURN enemies
  • DEADLY VIEW: Using your ULTIMATE will BLEED enemies

Jotunnar[]

Dwarven inhabitants of Jotun, pain is their pleasure.

  • IRON MAIDEN: Enemies also take damage when you are BLEEDING
  • FURY WHIP: Ultimate deals bonus damage to weakened enemies
  • PAINBRINGER: When HP < 25%, 10% chance to 10% MAX HP (TEMP)

Wyspera[]

These dark shadow-creatures are truly one with nature.

  • SHADOWRUN: Dodge chance is passively increased by 5%
  • DARKLING: Deal bonus damage with your ULTIMATE (DEX)

WALLFLOWER: Regenerate 15% of MAX MP during REPOSITION

Southern Sirea[]

The endurance to withstand brutal attacks


Goern[]

These tough amphibians reside on land, but love the water.

  • IRON SCALES: Grant 50% resistance against BLEEDING
  • HARD SELL: Using HEAL will heal a bonus amount (DEX)
  • EVASIVE TOE: Dodge chance increases as your HP gets lower

Sonite[]

At a glance, their skin could be mistaken for soft stone.

  • TENACITY: Grant 50% resistance to POISON status
  • ABSORBANT: Using HEAL temporarily increases MAX HP (VIT)
  • CRUMPE: Reduce enemy CHARGE damage by 20%

Huskian[]

Standing at over eight feet tall, these giants are unshakable.

  • LIFELINK: Grant 5% chance per turn to heal 25% of MAX HP
  • BLOODSCENT: Gain +1 RAGE if either you or enemy is BLEEDING
  • GUARD CRUSH: Has 33% chance to break enemy GUARD each turn
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