(This page should be replaced/merged with Character Race since the information here seems to be a subset)
Place of Origin[]
There are currently 7 places of origin, with 3 races in each place of origin. There are currently 21 races to choose from as of Version 1.0.6.
Northern Ariat[]
The ability to bend the mystical elements
Human[]
As typical as they come, in all shapes and sizes.
- UPPER-CLASS: Start with an additional 20 EXTRA MP
- HOMEOSTASIS: Generate +2 RAGE meter per turn
- BOOTSTRAPS: Heal self upon enemy MISS/STUNNED (INT)
Silian[]
Machine, robot, and biological; one of these they are not.
- DATA ROLL: When using HEAL, grant 3% chance to fully heal
- OVERFLOW: Regenerate HP when ULT meter is charged (VIT)
- AEGIS CHIP: Heal self when reposting (INT)
Kraste[]
A nomadic race of ice people, they love to procreate often.
- ICY COMPLEX: Grant 5% chance to freeze enemies per turn
- NIGHTSHADE: Deal bonus damage per turn to enemy (INT)
SENESCENCE: Enemy takes bonus damage equal to your MP per turn
Central Tyrial[]
The strength to take down enemies with force
Flammkin[]
Charred with hellfire, these firebeathers relish in blood.
- DRY HEAT: When using HEAL, 20% chance to BLEED enemies
- BRICK OVEN: On REPOSITION, 20% chance to BURN enemies
- DEADLY VIEW: Using your ULTIMATE will BLEED enemies
Jotunnar[]
Dwarven inhabitants of Jotun, pain is their pleasure.
- IRON MAIDEN: Enemies also take damage when you are BLEEDING
- FURY WHIP: Ultimate deals bonus damage to weakened enemies
- PAINBRINGER: When HP < 25%, 10% chance to 10% MAX HP (TEMP)
Wyspera[]
These dark shadow-creatures are truly one with nature.
- SHADOWRUN: Dodge chance is passively increased by 5%
- DARKLING: Deal bonus damage with your ULTIMATE (DEX)
WALLFLOWER: Regenerate 15% of MAX MP during REPOSITION
Southern Sirea[]
The endurance to withstand brutal attacks
Goern[]
These tough amphibians reside on land, but love the water.
- IRON SCALES: Grant 50% resistance against BLEEDING
- HARD SELL: Using HEAL will heal a bonus amount (DEX)
- EVASIVE TOE: Dodge chance increases as your HP gets lower
Sonite[]
At a glance, their skin could be mistaken for soft stone.
- TENACITY: Grant 50% resistance to POISON status
- ABSORBANT: Using HEAL temporarily increases MAX HP (VIT)
- CRUMPE: Reduce enemy CHARGE damage by 20%
Huskian[]
Standing at over eight feet tall, these giants are unshakable.
- LIFELINK: Grant 5% chance per turn to heal 25% of MAX HP
- BLOODSCENT: Gain +1 RAGE if either you or enemy is BLEEDING
- GUARD CRUSH: Has 33% chance to break enemy GUARD each turn