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==FAST== |
==FAST== |
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Enemies with FAST are unaffected by things that can stun them. |
Enemies with FAST are unaffected by things that can stun them. |
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+ | ==FOCUSED== |
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+ | Enemies with FOCUSED will not miss as often as standard enemies. |
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==GIGANTIC== |
==GIGANTIC== |
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Enemies with GIGANTIC will deal massive damage often. |
Enemies with GIGANTIC will deal massive damage often. |
Revision as of 08:57, 21 April 2014
Most enemies in Sanctuary RPG have subtypes, of which can completely change how you react to them and what to expect from each fight. Some are more difficult than others to overcome, and some are simple to deal with based upon the character you chose.
Certain enemies have a subtype with + next to it. This is the same ability, just more prominent.
AFFLUENT
ALPHA
BANEGUARD
Enemies with BANEGUARD will eventualy adorn THORNED ARMOR.
When they do, your attacks will start to cause you Bleed damage.
Be careful with BANEGUARD, as this Bleed damage can stack nastily on top of the damage they're already doing to you.
BARBED
Enemies with BARBED deal massive damage to you upon using your Ultimate.
BLINDING
Enemies with BLINDING will make you unable to see the bottom half of the screen during the fight for a set number of turns.
You will be unable to see any of your attack moves, heal, ultimates, etc, until it goes away.
Seasoned players will find this a minor nuisance.
CHAMPION
Enemies with CHAMPION will not allow you to run away from the fight.
CHARGELOT
Enemies with CHARGELOT tend to CHARGE more often.
Charging attacks do 500% damage to the player if the attack hits, which is called TRAMPLE.
Be weary that CHARGELOT enemies always hit for HYPER TRAMPLE, which is almost always certain death.
CRIPPLING
CURSING
Enemies with CURSING will curse you constantly. And I don't mean with vocal obscenities.
DESECRATOR
Enemies with DESECRATOR will bleed you more often than standard enemies.
Bleed damage is constant over a number of turns.
DOOMBRINGER
Enemies with DOOMBRINGER will eventually charge up. Once they do, the enemy will drop your life to half of what it is.
A warning is given once it is charged: "DOOM CHARGED"
ENRAGED
This isn't an actual subtype, but is one of the few in-battle change an enemy can undergo.
An ENRAGED enemy will constantly try to CHARGE at you.
FAST
Enemies with FAST are unaffected by things that can stun them.
FOCUSED
Enemies with FOCUSED will not miss as often as standard enemies.
GIGANTIC
Enemies with GIGANTIC will deal massive damage often.
HEALTHY
Enemies with HEALTHY will have more health than normal.
IMMUNE
Enemies with IMMUNE cannot be hit with your Ultimate attacks.
IMPOSING
Enemies with IMPOSING cause your heals to be less effective.
INSIDIOUS
Enemies with INSIDIOUS will become stronger with every turn.
IRONCLAD
Enemies with IRONCLAD only take 50% damage from you.
MANATHRESH
Enemies with MANATHRESH will eventually charge up, similar to DOOM enemies. Once they do, the enemy will use what MP you have and deal damage to you.
Note that the damage done is not equal to your MP, but is amplified to deal more.
A warning is given when MANATHRESH is about to hit: "FEEDBACK CHARGING" and then "FEEDBACK CHARGED". The ability isn't always used immediately, giving you a few turns to dish some
more damage out before it hits.
MOLTEN
NIMBLE
Enemies with NIMBLE can and most of the time will dodge heavier attacks.
NUMBING
Enemies with NUMBING cause your life total to be hidden from you.
NOXIOUS
Enemies with NOXIOUS will constantly poison you.
OBSTINATE
Enemies with OBSTINATE will heal themselves while GUARDING.
PUNISHER
Enemies with PUNISHER will WOUND you if your health points are low enough.
Wounding is similar to bleeding in that it deals damage over time, but wounding will not stop until you Heal.
RESISTANT
Enemies with RESISTANT are immune to all status effects.
SAPPER
Enemies with SAPPER will constantly drain your Mana Points.
SHIELDING
Enemies with SHIELDING will go into GUARDING much more often than standard enemies.
SHROUDED
Enemies with SHROUDED have their health totals hidden from the player.
SILENCER
Enemies with SILENCER will break through mantras and barriers.
SMITER
Enemies with SMITER will drain your Mana Points, RAGE, and Ultimates often.
UNSTABLE
Enemies with UNSTABLE will bleed both you and themselves throughout the fight.
VAMPIRIC
Enemies with VAMPIRIC constantly heal during the fight.
VENGEFUL
VICIOUS
Enemies with VICIOUS do much more damage than standard enemies.
WRANGLER
Enemies with WRANGLER will try to ENSNARE you more often than standard enemies.
Being ENSARED will cause you to be unable to run from the fight, nor heal, nor use an Ultimate.
Press [5] to Break Free in this situation.