These are used to denote changes in combat behavior and capabilities for enemies.
Suffix | Effect |
---|---|
Alpha | Always accompanied by a powerful minion. |
Affluent | Yields double gold and experience rewards. |
Barbed | Enemy will deal immense damage to you if you use your ultimate attack. |
Blinding | Enemy obscures your move list for a while. |
Bloodrush | Bleeding stacks on player deal triple their normal damage. |
Caustic | Player starts combat with 50% Max HP. |
Champion | Enemy will enrage more often and is very powerful. |
Crippling | Upon moving, 25% chance of crippling you. Note: This is not clear. Is this activated when the enemy or the player repositions? |
Cursing | Frequently inflicts you with the cursed status. |
Dangerous | Wounds player when closest to player. |
Demonic | Deals 50% more damage. Loses 5% current HP per turn. |
Desecrator | Bleeds you frequently. |
Fast | Swift and can dodge stuns. Slows you often. |
Focused | Enemy attacks are impossible to dodge. |
Gigantic | Enemy deals major damage to you often. |
Healthy | Enemy has much more health than usual. |
Immune | Enemy is impervious to Ultimate attacks. |
Imposing | Your heal power will diminish every other turn. |
Insidious | Enemy attacks grow stronger every turn. |
Ironclad | Takes 50% reduced damage from attacks. |
Masochist | Enemy gains 1% ATK every time it takes damage. |
Mirroring | Enemy gains 5% of player's ATK every turn. |
Molten | Enemy automatically deals damage to you each turn. |
Nimble | Enemy dodges all finishing attacks. |
Noxious | Enemy is surrounded by a cloud of poison. |
Numbing | Player's health values are hidden. |
Obstinate | Enemy heals itself while guarding. |
Opportune | Enemy deals 50% more damage if player has the bleeding status. |
Punisher | Enemy attacks wound the player if the player is bleeding (Not sure, Hint says it wounds when your HP is low) |
Punishing | Enemy attacks deal 50% more damage if the player is under 50% of maximum hit points. |
Ranged | Enemy will expose the player when far from the player. |
Resilient | Enemy heals itself when the player heals. |
Resistant | Enemy is immune to all status effects. |
Sapper | Enemy continuously drains the player's magic points. |
Shielding | Enemy activates the guard action more often. |
Shrouded | Enemy's hit point values are hidden. |
Silencer | Enemy will break the player's mantra and barrier more often. |
Smiter | Enemy drains the player's magic points, rage, and ultimate attack value. |
Unstable | Enemy applies bleed status to itself and the player often. |
Vampiric | Enemy heals continuously. |
Vengeful | Enemy deals heavy damage to the player upon death. |
Vicious | Enemy has unusually high attack power. |
Wrangler | Enemy frequently applies the ensnare status to the player. |
[CHARGELOT] = Enemies deal ADDITIONAL damage when charging.
[MANATHRESH] = Enemies will THRESH your MP and deal damage.
[DOOMCASTER] = Enemies will DOOM your HP often, halving it.
[BANEGUARD] = Enemies will activate their THORNED ARMOR.
[EMPOWERED] = Enemies are mini-bosses, and are tougher to kill.