Amulets take up the item slot and don't have a rarity like weapons and armors, though they may be classified as "dull", "plain", or "shiny". They are shown as loot with 5/300 chance of drop. (Talk: Are amulets still in the game with Black Edition? I have yet to find one after many loots.)
Charms
Charms occupy one of four available equipment slots. They can be obtained through random drops, or combining three WOOD SLATS
Charm-specific prefixes[]
Fire - 5% chance to BURN enemy each turn
Ice - 5% chance to FREEZE enemy each turn
Lightning - 5% chance to SHOCK eney each turn
Holy - 10% chance to clear all debuffs on you each turn
Hopeful - Heal for a bonus 15% of your current HP on Heal
Hunter - Enemies start battle at 90% health
Jinxing - While CURSED, has a 10% chance to BLEED enemy each turn
Spudly - 66% Bonus Damage when using a weapon named Potato
Tetra - Gain 2% FREEZE, 2% BURN, 2% SHOCK, 2% BLEED chance
Vamp - 20% Lifesteal on hit, but HP is capped at 66% of Max HP
Vile - Gain 33% bonus damage when poisoned or bleeding
Voodoo - All damage taken is also dealt to enemy each turn
Prefixes that can roll on all Armors/Shields/Charms[]
Cloaking - Reduces EXPOSED status by 1 per turn
Deflecting - Reduces incoming damage by 5%
Enraging - Increases RAGE meter by 1 per turn
Marking - 25% chance to MARK enemy per turn
Marveling - If HP is less than 25%, ATK is doubled
Meditative - Regain 1% of current MP per turn
Mending - Regain 1% of current HP per turn
Redeeming - If MP is <33%, Restore 5% Max MP per turn
Amulets[]
Bronze Amulet (+1 ALL)
Silver Amulet (+2,3,6 ALL)