As of version 2.2.4, there are 9 selectable races to choose from at start, and 12 additional races that are unlocked during gameplay.
Mystical Northerners of AriatEdit
[The ability to bend the mystical elements]
"As typical as they come, in all shapes and sizes."
- UPPER-CLASS: Starts with an additional 20 EXTRA MP
- HOMEOSTASIS: Generates +2 to RAGE meter per turn
- BOOTSTRAPS: Heal self upon enemy MISS/STUNNED (INT)
"Machine, robot, and biological; one of these they are not."
- DATA ROLL: When using HEAL, grants 3% chance to fully heal.
- OVERFLOW: HP regenerates when ULT meter is charged (VIT)
- AEGIS CHIP: Heals self upon REPOSITIONING (INT)
"A nomadic race of ice people, they love to procreate often."
- ICY COMPLEX: Grants 5% chance to freeze enemies per turn
- NIGHTSHADE: Deals bonus damage per turn to enemy (INT)
- SENESCIENCE: Enemy takes damage equal to your MP per turn
Central Brutes of TyrialEdit
[The strength to take down enemies with force]
"Charred with hellfire, these firebreathers relish in blood."
- DRY HEAT: When using HEAL, 20% chance to BLEED enemies
- BRICK OVEN: On REPOSITION, 20% chance to BURN enemies
- DEADLY VIEW: Using your ULTIMATE will BLEED enemies
"Dwarven inhabitants of Jotun, pain is their pleasure."
- IRON MAIDEN: Enemies also take damage when you are BLEEDING*
- FURY WHIP: ULTIMATE deals bonus damage to weakened enemies
- PAINBRINGER: When HP < 25%, 10% chance +10% MAX HP (TEMP)
* : Enemies take 5% of your Max HP as damage when you're bleeding.
"These dark shadow-creatures are truly one with nature."
- SHADOW RUN: Dodge chance is passively increased by 5%
- DARKLING: Deal bonus damage with your ULTIMATE (DEX)
- WALLFLOWER: Regenerate 15% of MAX MP during REPOSITION
Steadfast Southerners of SireaEdit
[The endurance to withstand brutal attacks]
"These tough amphibians reside on land, but love the water."
- IRON SCALES: Grants 50% resistance against BLEEDING
- HARD SHELL: Using HEAL will heal a bonus amount (DEX)
- EVASIVE TOE: Dodge chance increases as your HP gets lower
"At a glance, their skin could be mistaken for soft stone."
- TENACITY: Grant 50% resistance against POISON
- ABSORBANT: Using HEAL temporarily increases MAX HP (VIT)
- CRUMPLE: Reduce enemy CHARGE damage by 20%
"Standing at over eight feet tall, these giants are unshakeable."
- LIFELINK: Grants 5% chance per turn to heal 25% of MAX HP
- BLOODSCENT: Gain +1 RAGE if either you or enemy is BLEEDING
- GUARD CRUSH: Has 33% chance to break enemy GUARD per turn
Distant Peneau Edit
Beat Act 1 in Classic or Lunatic mode to unlock!
Sunken Teipaas Edit
Beat Act 2 in Classic or Lunatic mode to unlock!
Enigmatic Kadu Edit
Beat Act 3 in Classic or Lunatic mode to unlock!
Nomadic Garaza Edit
Beat Act 4 in Classic or Lunatic mode to unlock!